D&D Chronicles — Varrien Campaign

D&D CHRONICLESWhen I first started playing Dungeons and Dragons in May 2012, I thought it would be fun to blog my experiences.

I was right. Over six (nearly seven) years, my D&D Chronicles posts took on a life of their own, adding significant dimension to my overall enjoyment of the game.

The early posts were told as a third person narrative to document what happened. But after just over a year I switched to writing in first person from my characters’ points of view. This changed things up considerably and allowed me (and the others too) to get creative.

Now the Varrien campaign is more or less complete, I’m updating this page to provide a basic introduction to all the posts, which are listed at the bottom in order, with links.

Rise of Varrien

Broadly speaking, the campaign centred around rumours of the rise of Varrien, the goddess of destruction.

The two Eyes of Varrien, needed to raise the goddess, took the form of large red magical gemstones, hidden separately and lost to time. The weapon needed to defeat her was the Flail of the Wind and the Rain, also rent in two and hidden separately.

Our overall goal as players, therefore, was for our characters to find these four items and stop Varrien from rising.

The path to achieving this was often convoluted — but that’s the game (or should I say, the story?).

Characters

An additional factor is the fact that characters have a tendency to die. Sometimes these characters can be restored (resurrected), but sometimes you just have to get another character. And so continuity of purpose becomes challenging.

Aside from the first two sessions (which led to a total party kill and reset), I played a ranger for the entire campaign — with Zillah being my highest level and most significant alter ego. I’m probably gonna miss her!

These were our characters and classes over the years (as they appear in the blog posts listed below):

  • mages — Calwyn, Squirrel, Abra, Fenfaren*
  • rogues — Tessla, Saffir, Effu, Sparrow, Schill, Brynn, Squirrel
  • clerics — Pasquale, Alix*, Blizzard
  • paladins — Intan, Blaze*
  • fighters — Madon, Sir Robin, Ammonite, Vaantus
  • rangers — Rhi, Ash, Kae, Zillah*, Nightshade*

Bolded characters are those who stuck around for a while. Bolded* characters are those who were there at the end!

[December 2018]

 

 


  1. The novice
  2. In which goblins smash us
  3. Enter zombies
  4. Rise of the miniatures
  5. In which we almost starve to death
  6. The temple in the treetops
  7. Of spiders and a squirrel
  8. Death… and resurrection
  9. Doors and a giant staircase
  10. Shit happens… and then you die
  11. A tough induction for Ash
  12. Beware giant chickens
  13. Tunnels and tons of rubble
  14. Explaining the basics
  15. Goblins and barrow wights
  16. The paladin’s tale
  17. Of gods, monsters and travelling
  18. Tragedy at the island
  19. Dwarven treasure
  20. A dodgy bargain with the enemy
  21. Playing both sides
  22. A trail of corpses
  23. Fast talking and fast walking
  24. In which Ash loses part of her soul and gains a wolf
  25. Vale Ash
  26. Slaying in the rain
  27. More death and some vengeance
  28. Zillah arrives and explores a citadel
  29. Zillah takes the unknown path (and has a good day)
  30. In which we are run out of town
  31. Trek through snow to the Lake of Tears
  32. In the depths of the barrow is a wurm and an Eye
  33. The (left) Eye of Varrien
  34. What was lost is now found
  35. The Eye goes south
  36. Zillah becomes a sell-sword with dire consequence
  37. The silver whistle
  38. A puzzle solved and then a test
  39. The island, the mage and the volcano
  40. Calamity in the forest, disaster at sea
  41. Back to the crater where there are centaurs
  42. The Green Man
  43. We pull off the retrieval mission but are betrayed
  44. At the crossroads
  45. Chased out of town. Again
  46. Fighting through the Broken Forest
  47. Death of an animal companion
  48. The fireball and the goblin chief
  49. Triumph over the troll lord
  50. Tale of the Dark Tree
  51. Making friends (and not friends) in Kelsen
  52. Fleet and flame
  53. In which we take over the Thieves Guild
  54. Journey into the swamp
  55. The Ziggurat
  56. Guardian of the library
  57. Trying to survive the mage college of Issimbaal
  58. Three battles, third time not so lucky
  59. Getting our butts kicked in and around Issimbaal
  60. Of portals, dust and a strange villa
  61. Ghostly encounters
  62. In which we leave Tippa in a tight spot
  63. A prophecy and a falling star
  64. Operation Skystone not going too well
  65. In the hanging gardens
  66. To Kyam by water and dust
  67. Tomb of Horrors – part 1
  68. The haft of the Flail (Tomb of Horrors – Part 2)
  69. Temple of Death
  70. Temple of Death yields death (and bounty)
  71. Quest for the Stars
  72. The lost city of Jhardhemeth
  73. In which Rakshasa prove masters of the common ambush
  74. One enemy down, a dragon to go
  75. The Stars
  76. The treachery of Nightshade
  77. Into Tel Marrenor
  78. In which we start a revolution
  79. The Colossus