When I first started playing Dungeons and Dragons in May 2012, I thought it would be fun to blog my experiences.
I was right. Over six (nearly seven) years, my D&D Chronicles posts took on a life of their own, adding significant dimension to my overall enjoyment of the game.
The early posts were told as a third person narrative to document what happened. But after just over a year I switched to writing in first person from my characters’ points of view. This changed things up considerably and allowed me (and the others too) to get creative.
Now the Varrien campaign is more or less complete, I’m updating this page to provide a basic introduction to all the posts, which are listed at the bottom in order, with links.
Rise of Varrien
Broadly speaking, the campaign centred around rumours of the rise of Varrien, the goddess of destruction.
The two Eyes of Varrien, needed to raise the goddess, took the form of large red magical gemstones, hidden separately and lost to time. The weapon needed to defeat her was the Flail of the Wind and the Rain, also rent in two and hidden separately.
Our overall goal as players, therefore, was for our characters to find these four items and stop Varrien from rising.
The path to achieving this was often convoluted — but that’s the game (or should I say, the story?).
Characters
An additional factor is the fact that characters have a tendency to die. Sometimes these characters can be restored (resurrected), but sometimes you just have to get another character. And so continuity of purpose becomes challenging.
Aside from the first two sessions (which led to a total party kill and reset), I played a ranger for the entire campaign — with Zillah being my highest level and most significant alter ego. I’m probably gonna miss her!
These were our characters and classes over the years (as they appear in the blog posts listed below):
- mages — Calwyn, Squirrel, Abra, Fenfaren*
- rogues — Tessla, Saffir, Effu, Sparrow, Schill, Brynn, Squirrel
- clerics — Pasquale, Alix*, Blizzard
- paladins — Intan, Blaze*
- fighters — Madon, Sir Robin, Ammonite, Vaantus
- rangers — Rhi, Ash, Kae, Zillah*, Nightshade*
Bolded characters are those who stuck around for a while. Bolded* characters are those who were there at the end!
[December 2018]
- The novice
- In which goblins smash us
- Enter zombies
- Rise of the miniatures
- In which we almost starve to death
- The temple in the treetops
- Of spiders and a squirrel
- Death… and resurrection
- Doors and a giant staircase
- Shit happens… and then you die
- A tough induction for Ash
- Beware giant chickens
- Tunnels and tons of rubble
- Explaining the basics
- Goblins and barrow wights
- The paladin’s tale
- Of gods, monsters and travelling
- Tragedy at the island
- Dwarven treasure
- A dodgy bargain with the enemy
- Playing both sides
- A trail of corpses
- Fast talking and fast walking
- In which Ash loses part of her soul and gains a wolf
- Vale Ash
- Slaying in the rain
- More death and some vengeance
- Zillah arrives and explores a citadel
- Zillah takes the unknown path (and has a good day)
- In which we are run out of town
- Trek through snow to the Lake of Tears
- In the depths of the barrow is a wurm and an Eye
- The (left) Eye of Varrien
- What was lost is now found
- The Eye goes south
- Zillah becomes a sell-sword with dire consequence
- The silver whistle
- A puzzle solved and then a test
- The island, the mage and the volcano
- Calamity in the forest, disaster at sea
- Back to the crater where there are centaurs
- The Green Man
- We pull off the retrieval mission but are betrayed
- At the crossroads
- Chased out of town. Again
- Fighting through the Broken Forest
- Death of an animal companion
- The fireball and the goblin chief
- Triumph over the troll lord
- Tale of the Dark Tree
- Making friends (and not friends) in Kelsen
- Fleet and flame
- In which we take over the Thieves Guild
- Journey into the swamp
- The Ziggurat
- Guardian of the library
- Trying to survive the mage college of Issimbaal
- Three battles, third time not so lucky
- Getting our butts kicked in and around Issimbaal
- Of portals, dust and a strange villa
- Ghostly encounters
- In which we leave Tippa in a tight spot
- A prophecy and a falling star
- Operation Skystone not going too well
- In the hanging gardens
- To Kyam by water and dust
- Tomb of Horrors – part 1
- The haft of the Flail (Tomb of Horrors – Part 2)
- Temple of Death
- Temple of Death yields death (and bounty)
- Quest for the Stars
- The lost city of Jhardhemeth
- In which Rakshasa prove masters of the common ambush
- One enemy down, a dragon to go
- The Stars
- The treachery of Nightshade
- Into Tel Marrenor
- In which we start a revolution
- The Colossus