D&D Chronicles: Tomb of Horrors – part 1

ZILLAH

D&D CHRONICLESIt’s our third day in this godawful place — the garishly (yet aptly) named Tomb of Horrors. It is by far the most treacherous maze we’ve faced and, so soon after my 20th name day, I can’t help wondering if I will see the next.

We’re currently taking respite after an encounter with three monstrous cubes of goo that somehow animated out of glass vats holding a weird, whitish liquid. Squirrel touched something, the glass shattered, and suddenly we were fighting against gelatinous monsters that eroded our weapons and damaged our armour.

At least I kept my new Longsword (+3) out of harm’s way, and my bracers survived intact, but my magical dagger will likely never be the same again. Others of my companions have damaged items too.

I wish we didn’t have to go on. I wish I knew how much deeper into this place we need to go to find the haft of the Flail of Wind and Rain — assuming it is even here.

entrance

image from pixabay

I cannot conceive of why the mages sequestered the haft here, since it’s clear from what we saw in the town that this Tomb of Horrors is some sort of training exercise — albeit a deadly one. Back in the town we discovered the remnants of a viewing hall, where interested onlookers could watch teams of challengers through the maze and wager on the outcome.

It makes me shudder to imagine the past people of this land cheering and jeering the challengers through this death trap of a place, which has tested us greatly.

During the past two days we have negotiated mechanical pit traps at almost every turn, and magical traps of many different kinds.

There was the misty gateway that conveyed Squirrel and Blizzard to a trapped room with nothing but three levers and a 100-ft drop. And the voices that lured Squirrel down a tilting corridor that nearly conveyed him (and subsequently us) into a fiery pit of death. (Thank Emrys for Nightshade and her dagger, is all I’ll say!) And there was the altar out of which exploded first an electrical strike, then a fireball, setting an entire temple chamber aflame for the best part of a day.

big-bang-422305_640

image from pixabay

It feels like one step forward, five steps round and round, then two steps back. I’ve lost count how many times we have retraced our steps and gone in circles, trying to figure out the next piece of the puzzle.

The inscription at one of the false entrances to the tomb is at once helpful and unhelpful:

Go back to the tormentor or through the arch and the second great hall you’ll discover
Shun green if you can, but night’s good colour is for those of great valour
If shades of red stand for blood, the wise will not need sacrifice ought but a loop of magical metal
You’re well along your march, two pits along the way will be found to lead to a fortuitous fall
So check the wall
These keys and those are most important of all and beware of trembling hands and what will maul
If you find the false you find the true, and into the columned hall you’ll come
And there the throne that’s key and keyed
The iron men of visage grim do more than meet the viewers eye
You’re left and left and found my tomb and now you all will die

What does that even mean?

We figured out the ‘loop of magical metal’ was a ring, which we sacrificed to open one of the many secret doors we’ve found; and the two ‘fortuitous falls’ have revealed themselves as secret doors at the bottom of pit traps. But the rest? There are so many green things in this place and we’re shunning them all. And checking ALL the walls… between Squirrel’s rogue talents and Alix’s magic we’ve found so many secret doors.

So far we’ve also found some keys, which bodes well if the riddle is to be relied upon, but we haven’t found much else. We have gained a mysterious opalescent oval disc smeared in invisibility paste… a potion of healing… and a magical surcoat. The healing potion will obviously be useful, but we haven’t figured out what to do with the other two items yet.

On the whole, I’m feeling fairly useless. Aside from battling the odd foe here and there (the giant skeletons were fun), there’s not too much for a ranger and a desert cat to do down here in the bowels of the earth. It’s dark and dreadful. Fleet hates it too.

That cursed haft of the flail had better be here. Assuming we survive long enough to find it.


The next installment of the Tomb of Horrors will be forthcoming. Wish us luck!

Visit the D&D Chronicles page for the full story.

 

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