ZILLAH
Another day, another attempt to clear out the Temple of Death… and hopefully find trace of Elliana and the Eye of Varrien.
It’s a daunting thought, given yesterday’s experiences. We don’t know how many undead priests are left, but the most powerful are undoubtedly yet to come. This could be our hardest task yet.
We have a new plan for today, though, and that’s to make use of a “hide from undead” spell the priests of Bahaal can cast on us. It will allow us to sneak into the temple without them detecting us. Hopefully the element of surprise will give us the edge.
Our first foray into the temple confirms that the first building, the one we cleared out yesterday, remains clear — except for an undead janitor who’s mopping the floor. The “hide from undead” spell appears successful, as he doesn’t detect us until Blaze storms over and tries to kill him. (All he succeeds in doing is alerting the fleeing janitor of the threat.)
After replenishing our “hide from undead” spells with the priests outside the gates, we sneak across the bridge to the courtyard where we fought the golem yesterday. We split up and sneak into the rooms on either side, where enemies wait to cast spells through the murder holes, and we take them out swiftly.
Magic and mayhem…
We retreat and replenish the “hide” spells again… then move deeper into the temple precinct, this time entering the second building. It’s magnificent, what we can see in the darkness. I take point, sneaking forward under concealment of the spell and scope out the ambush they have prepared.
There are six of them waiting in the shadows, set up for attack. It’s uncanny to walk up close to our enemy and remain undetected, to describe to my companions what I see and have our enemy not hear or see or smell anything.
We position ourselves within striking distance, nose to nose, and engage.
Those of us who attack lose the protection of the hide spell immediately, and we get the sense this fight will make or break us. Their magic is powerful. Relentless. The hall is rent with crackling energy and pain and screams. I’m fighting creatures in front of me, but I know the real threats are behind. I can’t reach them.
I’m in the middle of melee when I feel Fleet fall. My mind freezes, but fortunately my limbs do not. Somehow I disentangle myself, and Fleet is in my arms and I’m running, running to the gates so I can use my healing spells on her.
I make it in time. She’s not dead. She’s not dead. I bid her wait for me outside the gates.
… and death
By the time I return, everyone is retreating. Hell. Alix is down. And Blaze. Squirrel is trying to haul Alix away, and Nightshade is trying vainly to budge the heavily armoured figure of Blaze. The energy spells keep on coming. I grab Alix from Squirrel and carry her out, but my breath catches because I know she is dead.
A moment later, Nightshade appears alone, breathless and bleeding. It’s just her and me left on our feet. Squirrel fell trying to help Blaze. They’re probably both dead by now and our party is in a shambles.
I pull out the resurrection stone Oramoot gave us before we came down the river. I’ve been saving it for Alix. I don’t know how fast it will work… turns out it works rapidly. She’s back almost immediately, bewildered and bemused as this is the first time she has crossed the veil.
The three of us confer desperately. We need to go back in and finish this, but we’re too injured and weak, Alix barely able to stand. If we wait until tomorrow, when Alix will be able to heal us, we’ll be facing all those enemies again at full strength — and likely our own undead companions to-boot.
We can’t let that happen.
The priests of Bahal can heal us using their terrible death magic. Nightshade accepts without hesitation… and Alix and I reluctantly do as well. The only other choice is to let our companions become undead and fail in our quest to retrieve the Eye from Elliana. It’s a bitter choice, but we need to finish this.
Three versus three
Concealed by yet another hide spell each, Nightshade, Alix and I enter the temple once again. We have no idea how many enemies are left to fight, or what we’ll find. We pass through the ornate hall of the second building, which has been cleared of all bodies, and emerge to find a second bridge leading to a third building.
Three figures await us. I think they are the magic users from before, so perhaps this is the last of them. In the light, we now see that one of them is Elliana. She is clearly dead. (It makes me wonder what happened to Tob. Did we kill him already and not notice?) One of the others has a red glowing stone around his neck, which is likely the Eye of Varrien.
They are clearly waiting for us, although the spell is doing its job and they do not know we’ve arrived. Nightshade suggests we bullrush them, and it seems as good a plan as any.
We knock one of them over and the battle is on. More energy spells crackle the air, sapping our strength with frightening speed and ease. I’m certain I’m going to die, and switch to a defensive fighting mode. One of the enemy drops, but Elliana and the guy with the Eye are still wielding their magic.
Then, without warning, Elliana breaks out of combat and charges the guy with the Eye. It happens so fast. She pushes him to the ground, screaming, and we keep attacking both of them, not having a clue what’s going on. The main guy stops moving and Elliana is shrieking at us to kill her. A moment later, she stops moving too.
Bounty
It’s over. Blessed Emrys, it’s actually over.
I can hardly believe we’ve tracked down Elliana and successfully recovered the left Eye of Varrien (again). Nightshade grabs the Eye from the corpse of the undead priest, who appears to have been controlling Elliana. In the next room, we find the corpses of our companions.
The priests of Bahal are beside themselves with gratitude for restoring their temple to them and freeing the souls of their priests. They resurrect Squirrel and Blaze and bestow us with riches in gold and gems.
There’s a portal here too, and instructions for using it. Perhaps we’ll get to that in time, but right now I’m feeling lucky to be alive.