ZILLAH
By the time I come around, I know I’ve fucked up. Badly.
Voices first… some familiar, others not. Someone sharpening a blade. The rustle of cloth. They’re all everyday sounds, as though we’re in some form of settlement. Beside me, Fleet is purring and nuzzling my face with her nose.
I blink up at Alix as she sits back, withdraws her hand from my brow. She looks weary but relieved. The expression is familiar and she doesn’t need to tell me what’s just happened. What she’s just done for me.
Blessed Emrys, how many more times must I die for the sake of this cursed quest? I think this makes three. Or is it four?
I have no idea where we are, although we appear to be in some form of hut. I hear the others asking how I feel, but I can’t bear to look at them. I’m too mortified. It was all my fault. Alix and me, two of us alone, facing six Rakshasa. Hopelessly outmatched and outnumbered. What the fuck was I thinking?
18 hours earlier
It’s early afternoon when I see a lone Rakshasa creeping through the forest. She’s only 100 feet away from our camp, and my blood freezes. Behind me, Blaze is hovering over his potion, while the others are recovering after an eventful morning dealing with six crawlers. We’re camped in the forest above the drowned city, preparing and planning how to defeat the Rakshasa. Surprise is going to be key. I have to do something about that spy I just saw.
I activate my airwalking and follow silently.

The Rakshasa is moving stealthily, but I can’t figure out whether she’s detected our camp or not. To be on the safe side, I decide to take her out.
My entangle spell has no effect and she lets out a yell. But I’m committed now, and my swords are out. She gets off a fireball then flees. I give chase until she meets up with five more of her kind. More fireballs and other spells. Fuck.
I turn on my heel and flee, cursing myself. That did not go to plan at all.
There doesn’t seem to be any immediate pursuit, which both relieves and troubles me. What are they doing? I really don’t want them to get away with news of our presence in the forest. (Although maybe the fireballs have put paid to that already.)
Meanwhile, my companions have of course been roused by all the fireball action and three of them show up in one of the smouldering glades. I quickly update them and tell them I want to track the Rakshasa to see where they go. Alix comes with me, while Squirrel and Nightshade return to watch over Blaze who is still brewing his potion.
I have no trouble following their trail through the undergrowth, but when six sets of tracks become four, we stop. Oh no no no… I can’t see the missing two in any of the trees, but they can definitely see us… hence the fireball that explodes right in our faces.
Once more I’m fleeing Rakshasa through the forest, but this time they are pursuing with intent, flinging fireballs with abandon. All six of them are right on our heels, playing with Alix and me like cats with two pathetic mice. They’re faster than us. Stronger than us. Basically Alix and me against six Rakshasa have no hope at all…
It turns out we’re in a furbolg village, of all things. Apparently some furbolgs turned up in the forest yesterday afternoon to see what all the fireballs were about, and invited us here to regroup.
Both Alix and I were dead when the others found us, but Blaze was able to resurrect Alix with a potion… The Rakshasa took our best weapons and our belt pouches and I can’t help but wonder why my companions would bother resurrecting me, given my series of supreme fuckups. Especially as I no longer even have any decent weapons with which to make myself useful.
I spend the rest of the day feeling guilty and sorry for myself.
After a full day and two nights (during one of which I was dead) in the furbolg village, we set off to take on the Rakshasa. A few of the furbolgs are coming with us to help.
We still haven’t finalised a good plan, but we do know the only way we’ll have any chance is to a) dose up on protection spells and b) ambush them in small groups somehow. They seem most vulnerable in melee, impervious to most of our magic and heavily reliant on magic themselves. Added to that, they can move much faster than we can and they have the home ground advantage.
We’re camped for the night on an old overgrown road, when a fireball lights up the night. There are just two Rakshasa attacking us, but they create enough havoc, especially once they succeed in their slow spell. We chase them off and relocate camps to pass the rest of the night uneventfully.
In the morning, we proceed along the road, intending to diverge off it around midday. But those cursed Rakshasa get the drop on us again. And this time it’s a major ambush.
Blaze sets it off by falling into a pit trap. Nightshade and I are off the path, skulking through the forest either side of the party. We’re all too far away from Alix, our source of protection spells, and already our plans are completely unravelled.
There seem to be Rakshasa everywhere in the forest. Fireballs bombard our party on the path. Nightshade is surrounded. The slow spell is crippling us. Soon one of the furbolgs is seeking shelter in the pit after helping Blaze escape it.
Knowing it’s the only chance we have, I run back to Alix to get the protection spell. Then, wielding my borrowed short sword, I enter the fray. These fucking Rakshasa have to die and I will get all my stuff back if it kills me.
Dosed up on magic and rage, I feel invincible. Even if all I have is a short sword belonging to Nightshade.
But I’m only just getting started when the Rakshasa start to retreat, slinking away into the forest like cowards. Hollering in fury I would chase after them and kill all the fuckers, but they are too fast for us. Down on all fours, they scamper away like the cats they are, leaving us frustrated and fuming.
Now we must regroup fast and go after them while they’ve exhausted their magic for the day. No doubt there are more of them in their stronghold, but we cursed well have to try.
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