D&D Chronicles: To Kyam by water and dust

ZILLAH

D&D CHRONICLESThe haft of the Flail of Wind and Rain is to be found in the Tomb of Horrors. Or so the wizened creature Oramoot says.

The Tomb of Horrors. The very name makes me shiver.

Oramoot has produced a map to the tomb, which is a long-forgotten Vhadrim testing place near the town of Kyam, just outside Vhad. It lies deep in the Dust Plains — another name to give me chills —  beneath a hill shaped like a skull.

I can hardly wait.

After a few days of rest, we leave the relative safety of Kham Jhara for our long trek to Kyam and the tomb. First we head to the river and arrange for some locals to take us downriver on a barge.

luca-bravo-149740

Downriver by barge

The river soon borders the Dust Plains, the air blowing hot and bleak. But our journey passes swiftly and uneventfully until the second night, when we are attacked by three fearsome eight-limbed creatures, while Blizzard and I are alone on deck keeping watch…

SQUIRREL

When it works, it’s magnificent, isn’t it?

Raised as a spellcaster, then left to make my way with the resident miscreants, my path has been akin to that of two men hobbled together, Faldhu god of thieves and Elloran god of knowledge not being the best of buddies.

But on the river, in the dead of night, it all came together.

We were asleep inside our cabin on the barge deck, Zillah and Blizzard minding the way forward, the young chap on the tiller. The alarm was sounded – we’d been boarded! And then, Zillah, yelling, “there’s one of the roof”.

In the light of my hastily cast spell, beaming out the door, we could see the foredeck messed in webs and in the midst, Zillah in battle with two spider-like beings. No sign of Blizzard. A couple of magic missiles helped Zillah dispatch the two against her opponents. And then she was trying to throttle Blizzard! And doing a pretty good job of it, looks like.

Charm spell, eh. Cast by the one on the roof. In the kill zone, above our door, most like. Exit there, get stuck, get garrotted. Not bloody likely.

I’d been wanting to use the gaseous form spell for months. Conjuration cast, and me and all my gear were vapour. Weird, but somehow invigorating. Out I snaked through the port hole, and onto the roof. In time to see the spider thing return to its perch, enjoying the battle on the foredeck.

Closer I drifted, unseen in the moonlight, until I was right behind it. I coalesced into flesh and blood once more, and – wham! My new dagger, minted by the master smith Astra Khara, slid smooth as you like into the thing’s back. A twist for good measure. Blooded!

That got its attention.

I dropped the daggers, dodged and ducked, and conjured – magic missiles. It didn’t like that. It swiped me, and I staggered, felt some poisonous itch that failed to penetrate, then cast again. The creature fell, Zillah snapped out of it, hugs all round.

And I had the satisfaction of seeing two paths combine, spell and blade in deadly concert. Finally, I think I’ve found my calling.

ZILLAH

Blizzard hasn’t yet forgiven me for trying to throttle him the other night. At least I didn’t kill him this time. The way he’s acting you’d think I attacked him intentionally, despite him knowing I was under a charm. I think he just doesn’t like the fact he was bested by a woman. But I wish he would forget about it. Since his conversion to Emrys, we have been almost in accord.

We arrived in the (mostly) abandoned city of Reyim Baal today. The city, which is engulfed by the Dust Plains, is currently home to a few dozen priests of Bahal and their attendants, who have invited us to stay with them. For worshippers of the god of death they are surprisingly mellow.

We have learnt that Elliana and Tob entered the Temple of Bahal some weeks ago and never emerged. While there is a chance they left via the portal, it is believed more likely they fell to the darkness infesting the temple. The priests believe the temple is overrun by the spectres of priests – those priests of Bahal who remained to defend the temple during the great war with the Vhadrim. After two decades, they are powerful and malevolent — even to their own kind.

To make matters more complex, we now believe the Left Eye of Varrien, which Elliana stole, also lies within the temple of death. We briefly entertained notions of liberating the temple, finding the Eye, but the dangers seem more than we can handle. Particularly since apparently most of our spells will not work inside its walls.

So tomorrow we head deeper into the Dust Plains towards Vhad and, beyond it, the Tomb Of Horrors — which is probably just as bad.

dustplains

Into the Dust Plains

*

Vhad. Once the mage’s city, the city of Vhadrim. Now a cloud of darkness engulfs it, and we are taking care not to get too close to its dark magic.

It has taken us several days to get here from Reyim Baal. Days in which Blizzard managed to get himself killed by foolishly falling for a deception — requiring Alix to resurrect him. (More gold owed to Shadrath.) We also encountered a great burrowing earth elemental, giant skeleton creatures and more besides.

Oh, and apparently a couple of days ago was the festival of Vash. I am now twenty years old.

But there is no time to dwell on naming days…

As we circumnavigate the city of Vhad, yet more strange creatures launch themselves towards us, throwing up dust. These look like giant scorpions, about thirty feet in length. Their poison is debilitating and almost does for Squirrel, but ultimately we prevail against them — only to see them dissipate into thick black smoke. Their poison, alas, is real.

Monster_dust

Creatures out of the dust

After meeting one of these scorpion creatures, and then two more, we eventually make it to the town of Kyam by nightfall. Poor Squirrel is staggering, barely able to walk, and we are carrying his gear among us. But Kyam promises to be a refuge for tonight at least. It is surprisingly intact, given the war that happened here two decades ago, and we bunker down for the night in what looks to be a community hall.

Tomorrow will be soon enough to find the Tomb of Horrors.

SQUIRREL

I am reminded again of the weakness of flesh –- my flesh –- by comparison to the mind. Although it was the mind that cast me into the hand-to-hand battle against the scorpions when my magic was low, some ill-considered thought of helping Blizzard as he looked to be dying alone.

As if my dying with him would have been an improvement! He is already polluted by his turn to the treehuggers, all pragmatism lost. Just look at his suicide in the old inn, despite the warnings about the waiting trap. And now I have been infected as well, so desperate to “be of one accord”?

If ever there was a warning from the god of thieves to remember my calling, it was there, in the thin veil between life and death. Here on the doorway to the tomb of trials, it is a good time to remember it as I await my poison-leached strength to return. Bravery is for the bold; survival is for the cautious. I am alone in the shadows, but that is the way of the shadows. There can be no light without them.


Next… the Tomb of Horrors, and hopefully the haft of the Flail. We can only hope.

Thanks again to Jason Nahrung for channelling Squirrel. Check out the D&D Chronicles page for a full list of posts in order.

I'd love to hear from you...

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s