Double dealings and double betrayals leave us in a sticky situation!
D&D Chronicles: One enemy down, a dragon to go
Double dealings and double betrayals leave us in a sticky situation!
Despite our best efforts, the Rakshasa play with us like toys. Also, two deaths and two resurrections... All in a day of DnD.
More swamps and a drowned city. Not to mention a black acid-spewing dragon and its pet tyrannosaur. Fun times.
In which we head off to the swamps to fight Rakshasa in pursuit of twin stars from a magical flail.
In which we successfully clear out the Temple of Death, recover the Eye of Varrien and discover our first portal.
In which we attempt to clear out the Temple of Death of undead guardian clerics for the purpose of securing (again) that which we are seeking.
In which we complete a major part of our quest (yay!) but sadly lose a character (boo!).
ZILLAH It's our third day in this godawful place -- the garishly (yet aptly) named Tomb of Horrors. It is by far the most treacherous maze we've faced and, so soon after my 20th name day, I can't help wondering if I will see the next. We're currently taking respite after an encounter with three … Continue reading D&D Chronicles: Tomb of Horrors – part 1
ZILLAH The haft of the Flail of Wind and Rain is to be found in the Tomb of Horrors. Or so the wizened creature Oramoot says. The Tomb of Horrors. The very name makes me shiver. Oramoot has produced a map to the tomb, which is a long-forgotten Vhadrim testing place near the town of … Continue reading D&D Chronicles: To Kyam by water and dust
ZILLAH Alas, the Derros still have the skystone. The lump of star metal needed to forge the flail. Our party is forlorn but, thanks to Alix, intact. Fleet’s purr rumbles with life against my chest, Squirrel’s mutterings echo against the rocky ceiling. I wish he would be quiet. Alix resurrected both him and my cat. … Continue reading D&D Chronicles: In the hanging gardens