D&D Chronicles: Tomb of Horrors – part 1

ZILLAH It's our third day in this godawful place -- the garishly (yet aptly) named Tomb of Horrors. It is by far the most treacherous maze we've faced and, so soon after my 20th name day, I can't help wondering if I will see the next. We're currently taking respite after an encounter with three … Continue reading D&D Chronicles: Tomb of Horrors – part 1

D&D Chronicles: To Kyam by water and dust

ZILLAH The haft of the Flail of Wind and Rain is to be found in the Tomb of Horrors. Or so the wizened creature Oramoot says. The Tomb of Horrors. The very name makes me shiver. Oramoot has produced a map to the tomb, which is a long-forgotten Vhadrim testing place near the town of … Continue reading D&D Chronicles: To Kyam by water and dust

D&D Chronicles: In the hanging gardens

ZILLAH Alas, the Derros still have the skystone. The lump of star metal needed to forge the flail. Our party is forlorn but, thanks to Alix, intact. Fleet’s purr rumbles with life against my chest, Squirrel’s mutterings echo against the rocky ceiling. I wish he would be quiet. Alix resurrected both him and my cat. … Continue reading D&D Chronicles: In the hanging gardens