In which Sariel and friends obtain the Orb of Lermia to aid the fight against the rising darkness.
D&D Chronicles 2: The Isle of Ierendi

In which Sariel and friends obtain the Orb of Lermia to aid the fight against the rising darkness.
In which Sariel and friends encounter savage creatures and bitter truths deep under a mountain.
In which Sariel and friends swear an oath to find a mighty artefact needed to defeat the ancient enemy.
In which Sariel and friends finally defeat the orcs and take the stronghold (at great cost)
In which Sariel and friends kill many orcs, gnolls and troglodytes, yet still haven't quite won...
In which Sariel and friends spend many hours fighting in dark tunnels.
What happens when you camp in the territory of a family of cockatrices.
In which Sariel and friends head into the mountains on the trail of murderous orcs.
In which Sariel and friends find themselves making an unexpected alliance.
In which Sariel and friends execute the perfect night raid and liberate another temple.