In which Sariel and friends execute a daring raid on a mountain keep to remove a necromancer.
D&D Chronicles 2: Raid on Highpass

In which Sariel and friends execute a daring raid on a mountain keep to remove a necromancer.
In which Sariel and friends obtain the Orb of Lermia to aid the fight against the rising darkness.
Day 11 of our Mongolian horse trek saw us putting up our tent in a hail storm and being rewarded with a hot shower.
In which Sariel and friends encounter savage creatures and bitter truths deep under a mountain.
In which Sariel and friends swear an oath to find a mighty artefact needed to defeat the ancient enemy.
In which Sariel and friends finally defeat the orcs and take the stronghold (at great cost)
Featuring a healthy comfort cake and banana pancakes to get you through the apocalypse
In which Sariel and friends kill many orcs, gnolls and troglodytes, yet still haven't quite won...
In which Sariel and friends spend many hours fighting in dark tunnels.
This third and penultimate Morocco post covers the middle section of Intrepid’s Best of Morocco trip — the wild, scenic and adventurous week between Fes and Essaouira.