D&D Chronicles: Tomb of Horrors – part 1

ZILLAH It's our third day in this godawful place -- the garishly (yet aptly) named Tomb of Horrors. It is by far the most treacherous maze we've faced and, so soon after my 20th name day, I can't help wondering if I will see the next. We're currently taking respite after an encounter with three … Continue reading D&D Chronicles: Tomb of Horrors – part 1

D&D Chronicles: To Kyam by water and dust

ZILLAH The haft of the Flail of Wind and Rain is to be found in the Tomb of Horrors. Or so the wizened creature Oramoot says. The Tomb of Horrors. The very name makes me shiver. Oramoot has produced a map to the tomb, which is a long-forgotten Vhadrim testing place near the town of … Continue reading D&D Chronicles: To Kyam by water and dust

D&D Chronicles: In the hanging gardens

ZILLAH Alas, the Derros still have the skystone. The lump of star metal needed to forge the flail. Our party is forlorn but, thanks to Alix, intact. Fleet’s purr rumbles with life against my chest, Squirrel’s mutterings echo against the rocky ceiling. I wish he would be quiet. Alix resurrected both him and my cat. … Continue reading D&D Chronicles: In the hanging gardens

D&D Chronicles: Operation Skystone not going too well

Race for the skystone ZILLAH Before us lies a massive circular depression, rock and soil churned up in chunks, vegetation flattened for hundreds of paces all around. The skystone. It's so close, buried at the heart of this crater where it fell. We've travelled far to reach this place, crossed the treacherous dust plains with … Continue reading D&D Chronicles: Operation Skystone not going too well

D&D Chronicles: A prophecy and a falling star

Five must fight with one accord Ere the lost eye be restored Ere the drums begin to call Ere the lost stars shine again Ere the mighty golem falls Ere the fighting on the plains Ere the lost eye be restored Five must fight with one accord ZILLAH The words revolve around and around my … Continue reading D&D Chronicles: A prophecy and a falling star

D&D Chronicles: In which we leave Tippa in a tight spot

ZILLAH We never should have answered the summons from Tippa. She blinded us with gold and an express carriage ride, and I was actually happy to be returning to our house in Kelsen -- even though I never wanted to purchase it in the first place. I was also keen to see whether Tippa had … Continue reading D&D Chronicles: In which we leave Tippa in a tight spot

D&D Chronicles: Ghostly encounters

Picking up where we left off, Squirrel has just collapsed after attempting to dispel the ward applied to a border of trees around a strange villa in the middle of the desolated Dust Plains... ZILLAH The ghost in the villa (18 April) Squirrel takes a huge breath and attempts to dispel the ward again. It's … Continue reading D&D Chronicles: Ghostly encounters

D&D Chronicles: Of portals, dust and a strange villa

ZILLAH We're finally leaving Issimbaal. It's been over a week, but feels even longer. So much has happened. After much deliberation, we've decided to brave the dust plains and head south-west towards the Temple of Bahaal and hope it doesn't live up to its other name -- the Temple of Death. We're pretty sure that's … Continue reading D&D Chronicles: Of portals, dust and a strange villa