A night raid in Tel Marrenor begins with a rescue attempt but ends in flame and fighting.
D&D Chronicles: In which we start a revolution
A night raid in Tel Marrenor begins with a rescue attempt but ends in flame and fighting.
In which we kill one of our own, travel through a portal and begin a rebellion.
In which we sadly lose another companion, but successfully slay the dragon and retrieve the stars. Huzzah!
Double dealings and double betrayals leave us in a sticky situation!
Despite our best efforts, the Rakshasa play with us like toys. Also, two deaths and two resurrections... All in a day of DnD.
More swamps and a drowned city. Not to mention a black acid-spewing dragon and its pet tyrannosaur. Fun times.
In which we head off to the swamps to fight Rakshasa in pursuit of twin stars from a magical flail.
In which we successfully clear out the Temple of Death, recover the Eye of Varrien and discover our first portal.
In which we attempt to clear out the Temple of Death of undead guardian clerics for the purpose of securing (again) that which we are seeking.
In which we complete a major part of our quest (yay!) but sadly lose a character (boo!).