In which Sariel and friends obtain the Orb of Lermia to aid the fight against the rising darkness.
D&D Chronicles 2: The Isle of Ierendi

In which Sariel and friends obtain the Orb of Lermia to aid the fight against the rising darkness.
In which Sariel and friends encounter savage creatures and bitter truths deep under a mountain.
In which Sariel and friends spend many hours fighting in dark tunnels.
What happens when you camp in the territory of a family of cockatrices.
It's time for the second installment of my A-Z of Fantasy series, inspired by the letter B (what else?)! Although several fantasy B words resonate with me, that which calls strongest to me today is BARD. Perhaps it's the siren call of song winding through my senses after an evening singing with the Soulsongsters. Or … Continue reading B is for Bard
Several weeks ago I posted about my first Dungeon and Dragons experience and pledged to chronicle my adventures. Huzzah, we just had session number two! Before I get into the adventure, I have to mention two things: 1. The dice are so pretty! -- I took myself off to a gaming shop on Saturday, intending to … Continue reading D&D chronicles: in which goblins smash us
You may be surprised to hear that, despite my being an avid fantasy reader for the vast majority of my life, I have never much been into gaming and had never ever played the iconic role-playing game, Dungeons and Dragons, until last weekend. We were a group of mixed experience, two of us novices, and, … Continue reading D&D chronicles: the novice