D&D Chronicles 2: Lucky we like cats

For those who missed my December D&D post… we’ve started a new campaign. Your primary narrator (for now) is Sariel Donnodel, elven bard. There is dodgy poetry. Enjoy!

All posts will be categorized D&D Mythos Campaign.


SARIEL

Broken Diamond trail
Barge forges clear blue river
The Watch in pursuit

My fingers pause on the lute strings as I run through the lyrics in my head. Urgh. Still not quite right. The river is not actually clear. Or blue. (Maybe there’s a reason it’s called the Greywater.) I stick out my tongue at the offending waters. The tune is good, though. I strum the chords softly, waiting for inspiration to come.

It’s a gentle tune, since most of my companions are sleeping. Last night, our second shift on the Watch, was long and largely uneventful. But at least we solved Moorhen’s little problem with his beloved rats, and a few other mysteries besides.

No sooner had we come off shift, though, than our Watch Commander sent us off on a week’s mission. It seems our lost-memory guy from the carriage accident, the guy from the Broken Diamond gang, has absconded with Wanda’s cat Espa and a valuable quiver full of arrows (magical?).

Espa_cat-1285634_1280

It’s all rather odd. Why would lost-memory Broken Diamond gang guy (whose name is apparently Elmerth Willowit) kidnap Espa? Unless it’s retribution for causing the carriage accident in the first place. Perhaps we shall find out, once we’ve caught up to him.

As the barge takes us steadily east along the river, I work on my songs, while the guiding arrow slowly swings north. Near sundown we disembark at a village.

Three strands of cat hair
Dob of wax to make them stick
Arrow guides us true

The following afternoon we reach the village of Bradford. It’s small, with a tavern, a smithy and a jumble of houses. Strangely, it seems deserted — not as though it’s been abandoned for months or years; more like there’s a really fun party somewhere and everyone’s dancing.

But I can’t hear any signs of a party. What I can hear are cats. Lots of cats, miaowing and mewling at each other. Since we’re looking for a cat, this could be a good sign.

The arrow leads us into the tavern — where there are… cats! At least a dozen, clambering over the tables, the chair, the great long bar. To our relief, Espa is here, although badly injured. Dixxon heals her immediately and Brosia gives her a cuddle. It seems a bit strange there are no people here.

What mischief is this?
Tavern full of mewling cats
Ale and clothes on floor

At first we wonder if our quarry is among the cats, but it’s rather hard to tell. In the stables, though, there are signs someone swapped horses (but, if it were our scoundrel, why leave Espa?).

There are also two fancy horses bearing the livery of one of the northern elven clans, whose lands are far beyond Malos. I’ve met some of our northern cousins on two occasions only. I wonder why they are here. Assuming they are here somewhere.

I don’t wonder for long. In the smithy are two suspiciously large, beautiful cats, more like lynxes than any vanya domestic breed. They are guarding the hearth, where there is an iron pot containing… something gold and gleaming. I have no more time to ponder as they attack Aramil and me, leaping and snarling, tails flicking.

lynx-3919575_1280

Cats bare fangs and strike
Arrows fly and steel blades skirmish
There is no good end

One of the strangers transforms into an unconscious male elf with a distinct look of the north; the other, a woman, is killed. The iron pot in the hearth contains a golden statuette of a ten-headed cat.

I recognise the idol immediately as Ravana, a divinity of the terrifying Rakshasa creatures. Anything to do with the Rakshasa cannot be good. Even once the idol is quenched, we make sure not to touch it. It has to be responsible for the feline infestation.

An infestation that continues. I wonder how to end the spell. I wonder how long the spell will last if we don’t end it. Hopefully these villagers are not doomed to live as cats indefinitely.

 

Towards sundown, Rufus Redblade’s men show up, including Kelmet, a priest of Radagast. Rufus Redblade is the local duke and has a bounty on the heads of the Broken Diamond gang members. We’re more than happy to hand over the idol and the northern elf to Redblade’s men — especially after Kelmet heals the elf, who reveals he and his companion stole the idol, bringing the servants of the Rakshasa church onto his tail.

We don’t need to get involved in that.

Our mission is clear — keep Espa safe and pursue the scoundrel who stole her. Maybe we can gather some Broken Diamond bounty while we’re at it?

Night descends darkly
On the morrow we’ll go forth
The brigands await

 

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