Tag Archives: goblins

D&D Chronicles: Of spiders and a squirrel

If I’ve learnt anything while learning how to play Dungeons and Dragons, it’s that games don’t seem to go the way you expect. Our group reconvened last weekend all ready to storm the temple and kill goblins, but . . . fate intervened.

We left our last session on the outskirts of the clearing of the temple in the treetops, surveying a bunch of drowsy goblins. But instead of attacking immediately, we decide to do some extended surveillance to try to get a better idea of numbers (and get all our healing spells back).

Surveillance and a spot of melting

Two of us creep forward to spy (the rogue and my ranger) and although I manage to get myself seen (I don’t think anyone rolls as many 1s as I do), this at least flushes out the enemy and reveals their numbers. I successfully evade capture and death by melting into the forest and climbing up a tree, while our rogue meanwhile counts heads.

We spend a good deal of time that night planning our assault for the next morning . . . only to find the entire clearing deserted on our arrival the next day. Hmph.

Nevermind. We have avoided battle and are all alive! And now we are at leisure to search the treetop temple, which reeks of both druid magic and a rotting corpse.

Hungry goblins

The imminent arrival of more goblins sees us hiding, but because they stop in the clearing for nothing more than a bite of lunch, we decide not to attack them. They have many beasts of burden carrying chests full of something that could be an ore, so we decide to track them instead.

By now the game master is shaking his head and declaring us to be the most cautious group of players he’s ever seen.

Is he referring to me taking a full ten minutes and multiple spot checks when establishing the clearing has been abandoned? After all, it was surely prudent to check inside every humpy to make sure there were no surprises. And if he thought I was climbing into that temple without any backup . . .

OK, so we didn’t attack the goblins when they were drowsing in the afternoon sun, and we didn’t attack the caravan that passed through just now. Is that all we’re supposed to do? Kill things?

Some canny tracking

No! Our group is a canny group. We track the goblin caravan, staying well back, for the rest of the afternoon and well into the night. And the next day we are rewarded by the sight of a secret rope bridge across a river ravine, leading to another mine that may well back onto the original copper mine we were first employed to liberate. Life has come full circle.

Again we employ caution, and do not charge across the bridge to attack the mine. Instead, we fall back with out booty of goblin ears to claim our coin and get more supplies.

Giant spiders want to eat us

But it seems a session of D&D is no session at all if there is not a battle, so our game master obliges by setting giant spiders reminiscent of Mirkwood upon us as we head through the forest for home.

This battle sees me climbing up a tree to try to rescue one of our NPCs that has been rolled into a bundle and suspended high up from a branch. Perhaps my determination to save this character was a mite foolhardy, as I very nearly perish in the attempt. I’m all bound up in sticky web, about to suffocate, wildly swinging my sword to try to cut the thread I’m swinging from, while our rogue stands below me and pulls on my legs.

I fall out of a tree

We both end up tumbling from the tree and somehow survive the ordeal — although Olem, the poor NPC in the tree, is abandoned, presumed dead, and one of our other NPCs has also taken a fatal bite from a spider and expires a day or so later.

We limp back to town and pay tribute (literally) to our fallen comrades, then report back to the lord of the town and gain our bounty. Lord Araton is most interested in the news we bring of the second mine, so I rather suspect that’s where we’ll be headed next . . .

So this will go down as the session of the spiders and the squirrel.

Oh, I haven’t mentioned the squirrel? Probably because we went to all this effort to catch and carry a squirrel to terrify the goblins’ beasts of burden into a stampede, but never actually deployed it. But, yes, there was a squirrel.

 


D&D Chronicles: the temple in the treetops

Our little band of adventurers is really starting to hit its stride now. After Saturday’s D&D session, we are lurking at the edge of a clearing in the forest, above which is suspended a temple in the treetops, completely overrun by goblins, hobgoblins and the like. We are poised for the battle of our short lives as we seek to liberate the temple…

But I must tell the tale of how we arrived there.

We made it back to town after our last adventure (when we nearly starved to death), having liberated our fallen comrade’s body from the prairie chimps (and searched it, of course, finding two lockets and a mysterious key). In town we met up with the newly rolled character (Saffir) and set about trying to integrate her into our party — not as easy as it might sound, for this new character is very suspicious. Anyhow, now we are four again.

Rumours of a goblin-infested temple

After some bumbling about, we get a lead from the Duke’s aid about a ruined temple, deep in the forest, reportedly overrun by goblins. It’s all rumour, but if we can convince the duke the goblins are a threat to his precious bridge under construction (with which he’s obsessed) we might be able to get some gold for the task of liberating it.

One of our other adventuring options is to venture back to the giant staircase in pursuit of the fabled ‘eye’ — and although there’s a cleric lurking about who expresses strong interest in information about this region, we’re not sure we’re up to going back there. Perhaps once our characters have gained several levels (i.e. experience/skills).

Enter a dodgy merchant

In the meantime, we also meet a decidedly dodgy merchant slash arms dealer from House Darius. There’s more to him than meets the eye, so we ransack his room (nothing) and attempt to get into his chest (our new friend Saffir nearly gets a needle in the eye twice while negotiating the lock, so we abort). But we do establish there’s something magic in there…

We get directions to the temple (er, the second time… I wasn’t going to mention the abortive trip we made first with no map…) and my character Rhi’s Rangering skills kick in big time with a natural 20 on a tracking roll, meaning I discern much information about some goblin tracks we find — the most useful being about their eight ‘mountain sloth’ pack animals carrying very heavy loads.

An ambush awaits us as we approach the temple the first time. We prevail without too much damage, but cautiously decide to retreat back to town for reinforcements. There are, we decide, too many goblins for merely four of us to handle. Besides, this was supposed to be a reconnaissance mission anyway.

Of pairs of goblin ears

On the way back to town, we come across a distressed duke, bemoaning the state of his partially collapsed bridge, and we start to wonder whether the goblins are stealing stone — which would explain the heavily weighed down sloths. The following day we visit him with goblin evidence (some fine goblin ears and several swords) and persuade him to pay us to liberate the temple. With extra silver for every pair of goblin ears.

So off we go to find new recruits for our band of adventurers! We decide upon four, three of which we are paying three copper pieces per day plus food; the other (Betha) is worth more and has all her own weapons and armour. For the other three, we have some swords and an axe we got from the last lot of dead goblins, so we give them those. And then the subject of armour comes up.

We mollycoddle protect our NPCs

After some robust debate (and chortling from the game master) we purchase two shields and three sets of armour for our novice recruits. Apparently we have the cash. The logic is sound — the longer they live against the goblins, the more useful they’ll be. We can always sell the armour later. (In fact, this is armour we already sold and are buying back — no wonder Fat Swethin thinks we’re awesome!)

Whatever. Now we are a band of eight, and we each get to roll for one of the NPCs (non-playing characters), which is fun.

A parchment with strange markings

We battle a whip vine (I swear, if I’m killed by a plant, I’m gonna scream) and one of our NPCs (Betha) proves her worth straight away. Then some goblins come along and we battle them too (seven sets of ears!). One of them has a parchment with strange markings on it… a parchment our dodgy merchant friend soon comes along in search of, but we successfully hide from him and remain undetected.

After a night of healing — with eight of us now, the healing spells don’t go so far, and of course the NPCs get injured and then healed as well — we head towards the temple and once again my Rangering skills prevail and we manage to approach undetected from an unexpected angle. This is our first sight of the goblin-infested temple in the treetops, and we regard it with awe, excitement and not a little trepidation!

That’s where we left it, poised on the brink of glory. And goblin ears. And possibly death. Bring on the next session!

Favoured enemy

I learnt a few key lessons this session, not least of which was how NPCs can be used. But I also spent an evening last week reading the D&D manual for version 3.5 (which is what we’re playing), which opened my eyes about some of the special skills and feats I have. As a Ranger, I have a ‘favoured enemy’, granting me +2 extra modifiers on many of my dice rolls, including attack rolls, against my favoured enemy — which I fortuitously (for now) set as goblins! This proved very handy indeed, so I was glad I knew more about how to use it most effectively. Slowly but surely, I am getting the hang of this game, although I still have to concentrate a lot and take copious notes.

I think Saturday’s session was the most satisfying yet. We covered a lot of different activities, made new friends, stuffed up at times and survived to tell the tale. And I think I only threatened my D20 with the microwave twice.

So here’s the question: Would you have bought your NPCs armour?


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