Tag Archives: dungeons and dragons

D&D Chronicles: Tunnels and tons of rubble

Another long break between D&D sessions — wah! — but we finally got together again this weekend past for more adventures. We picked up where we left off, hanging out in a dark mountain chamber after killing a wraith…

Our next move is to get out of there. We ascend the stairs leading up from the chamber and emerge onto the eyrie on the side of the mountain, overlooking a picturesque river valley. In the distance shimmers something, perhaps another body of water. This could be our ultimate destination, the place where the Eye of Varrien is located, but our immediate plan is to check out the second of two tunnels leading from the eyrie. (The first being the one we used to arrive here last session.)

A cave-in and a rescue operation

Our rogue informs us the tunnel is unstable and soon we reach a cave-in with a boot (attached to a leg) sticking out of it. Most of us begin to retreat, but our cavalier paladin has other ideas. He starts excavating and causes a further cave-in, trapping himself.

Hmm . . . This is kind of serious. Saffir (our rogue) refuses to have anything to do with the fool, who ignored all her warnings, but Cal senses Intan might still be alive and Ash — with GREAT trepidation — starts digging him out.

The rescue operation takes 5 Bennies (re-rolls), causes another partial cave-in that nearly strands Cal instead of Intan, requires Ash to run and grab Alix (the cleric) to heal Intan who gets stuck trying to wriggle out, costs Intan his pack and cavalier-making enchanted armour (the latter is a good thing, we’ve decided), but gains him a magic short sword (+2).

We return to the original tunnel and descend the steps into the valley we came from. The next adventure — in which Ash goes hunting with Saffir, gets bitten by snakes, ends up with a temporary Constitution of just 1, yet SOMEHOW manages to survive this — seems almost tame by comparison.

Almighty thunder and snow storm

For the next few days we hole up to weather an almighty thunderstorm, which turns to snow. We manage to slay some wild boar that stumble across us (Cal puts them to sleep, making it easy) and Ash gets to use her ranger skills to smoke and preserve the meat — we first haul the raw meat back up to the eyrie, where there’s shelter and fuel. Thus provisioned, we are now ready to continue on down the valley when the weather clears.

The staircase we’ve just descended into the original valley (for the umpteenth time) has a twin, also cut into the mountain side, on the other side of a lake lapping the cliff face. Rather than clamber across the rock face in the wet weather — a death trap, surely — we circumnavigate the lake to reach the foot of the second staircase.

On the way, we camp in the forest without incident, but then battle some wargs and orcs which decide to hunt us down the next morning. We come through relatively unscathed and ascend the second staircase to investigate where it might lead.

Up the second staircase

Although we assume this staircase leads to the second tunnel we attempted to explore when up at the eyrie, it seems too unfathomable for the ancients to build two tunnels so close together with the exact same destination . . .

We are rewarded when we discover another tunnel branching off the main one. Ooooh! Maybe it goes somewhere interesting! There’s little if no hesitation and we’re heading along it.

Soon we arrive at the site of what can only have been a massive cataclysm of sorts in the middle of the mountain. The side of the tunnel falls away d o w n d o w n d o w n . . . And upwards too — as though there’s been an explosion or landslide or eruption inside the mountain. The sides are black and glassy.

A narrow (and fragile) ledge

A sliver of the rocky path remains, a mere ledge, but we figure we can negotiate it so long as we tie ourselves to ropes . . . Alix our cleric has the most difficulty and swings from her ropes for a while, but eventually we all manage to make it to the other side, having mostly destroyed the ledge, which crumbles away — meaning it will be tricky to retrace our steps.

Ah well, onwards and upwards!

We proceed down the tunnel, until we see in the distance an opening into what looks like a large chamber inside the mountain . . . And that is where we lay down our dice and give our heart-rates time to return to normal. (Mine was thudding and scudding all over the place.)

Once again, I really thought Ash was going to die during this session. Every time we play, it seems inevitable. And yet she keeps pulling though somehow. She also regained her lost constitution points, thanks to Alix’s Restoration Spell, but has now got damaged armour, which is not ideal.

I’m really looking forward to the next session — hopefully in about four weeks — and I haven’t a clue what will happen next!

Trick question for canny readers — how many separate staircases did we use in  yesterday’s session?


D&D Chronicles: Beware giant chickens

After a longish break while half our group moved houses, we finally resumed our campaign this past weekend. To add to the fun, we played Dungeons and Dragons by candlelight. Yeah.

*

We resume our campaign in the middle of some woods after a mighty battle — three of our party levelled up after the last session (including me — woo hoo), so we are in great spirits. It doesn’t take us very long to check out the creature village, shimmy down a tunnel into a dark chamber, deal with a trap or two and retrieve the stolen statue… We also pick up some cool items:

  • A short sword (+1) — which Ash appropriates (lucky me!)
  • A magic ring (+1 Strength stat, +4 Climbing) — which is also ultimately given to Ash, although it won’t work immediately
  • A gemstone (onyx)

Ergosh, our lizard man cleric host for whom we retrieved the statue, is so happy with us that he even cooks us dinner once we return to his tower.

After we rest up and heal, we decide to tackle a stone staircase leading up out of the valley. We haven’t made it too far before we encounter…

A giant four-legged chicken

My ranger skills can’t persuade it to let us past, so we have to fight it. Problem is, we are stuck in single file on these stairs, and we keep missing the cursed thing! Our paladin takes first line of attack, but he goes down, so Ash steps up and promptly rolls a 1, which sends her hurtling down the stairs, leaving our cleric to face the creature. She goes down too. (The ‘chicken’ has two mean claws and an even meaner beak.) Ash eventually manages to slay the chicken, but by this time both our healers are unconscious.

Excellent — taken down by a chicken

Cal, our ‘innkeepers son’, goes back to get Ergosh, who heals the two with potions. After that, we have a little discussion about battles and who should engage with creatures and in what order. We return to Ergosh’s tower to rest a bit longer… and promptly get various degrees of food poisoning from eating the cursed chicken.

The stairs again, another chicken

Eventually we set off up the stairs again and meet a second giant four-legged chicken. We dispatch this one a little more efficiently and continue up the stairs, through a tunnel, until it opens out in a magnificent balcony, jutting out on the other side of the mountain, and looking out over a broad valley.

This balcony is inhabited by — you guessed it — more chickens.

We fight two adult chickens and Ash is viciously hen-pecked into unconsciousness… The others manage to dispatch the creatures quickly and stabilise Ash, who would have been dead in another round. Close shave. Would not have wanted to write in that vale notice: Killed by a ‘chicken’.

Our party is out of healing spells by this point, but Ash is saved by a fortuitous scroll hiding among the bird rubble, which has two ‘cure serious wounds’ spells. (I think the DM was being kind to us at this point!)

Treasure chest

In a small room off the balcony is a treasure chest, which (once the trap is disabled) turns out to contain:

  • A suit of mail armour (+2) — Used to belong to Richard Deathmaster and instills in the wearer certain traits, including a tendency to act in a random cavalier manner.
  • A backpack containing, among other things, an everburning candle (cool!)
  • A magical purse — Our rogue discovers three gems inside, which remain invisible when within the purse. (Currently she’s keeping this a secret…)

Our paladin claims the armour, puts it on immediately and charges down a newly discovered stone staircase in the corner of the room, promptly triggering a pit trap and impaling himself on stakes. There goes the other ‘cure serious wounds’ spell.

And finally a wraith

To cap off our evening (and a very late night), we encounter a wraith in a magically sealed chamber at the bottom of the stone staircase. Ash is instantly in the thick of it from the start, mainly because she is standing in the wrong place at the wrong time, and cops three direct attacks from the wraith.

Her sword has no effect on the creature (turns out she should have used that short sword +1 she obtained at the beginning of the night), and I don’t do well on the fortitude saving throws so Ash loses a whole three constitution points. (I have a really bad feeling they’re a permanent loss, which kind of sucks.)

In the end Ash flees the engagement, leaving Cal to use his secret magic skills against the wraith. He manages to defeat the thing more or less single-handedly while the rest of us cower at a distance. Our cleric tries to turn undead a few times, but doesn’t seem to have enough grunt. The paladin gets in a successful ’smite evil’ attack, but otherwise it is all up to Cal.

The serpent’s eye

Our final act for the evening is to search the sarcophagus from which the wraith emerged and retrieve a magic rod which holds a message about the serpent’s eye — the powerful gem we’re hunting for. (Ash and Alix (the cleric) have been brought into the quest for the eye of Varrien now.)

So it seems we’re on the right trail. The next challenge is going to be food rations, I suspect. We know we can’t eat the chickens — although Ergosh fed us a nice fish and pig-like creature, which seemed nutritious enough. So perhaps we’ll have to put my ranger skills to the test soon! I’ve certainly beefed up my ‘survival’ skills for this very event.

So there we are, running around in the wilderness, up and down staircases, through tunnels, avoiding traps and other pitfalls, battling creatures, almost dying… searching for a magical gemstone. It’s so much fun!

 


D&D Chronicles: A tough induction for Ash

My new D&D character is a ranger called Ash. She is a northern plainswoman, a ‘pale-skinned barbarian’ in the imaginary world of our game. Hailing from a remote plains village that has recently been raided by thieving goblins, Ash and the village cleric (Alix) are the only surviving members of a party that set out in pursuit of the goblins… and they found themselves stranded high in the mountains, having lost the goblins’ trail.

This is the scenario the two of us whose characters carked it last time came up with to explain our new characters’ presence in the vicinity of our original party. They came across us in a cave and begged to share our very warm fire… they weren’t in very good shape, so I guess I shouldn’t have been surprised they wouldn’t help us chase off/kill the three wolves outside the cave gnawing on our last remaining companions from our village.

Gifts — or manipulation? — from the DM

We had to, you see, because our DM decided to embellish our scenario and load up the dead bodies with several magical items and a spellbook.

In the end, we managed it rather well, the two of us… we defeated the wolves, retrieved the objects, generously shared them with our new companions — who in my opinion were rather demanding of two strangers they’d just met… and not nearly as open and forthcoming. In fact, I found it really disconcerting for Ash to be suddenly distrusted by these characters I actually knew quite well.

More bouts of unconsciousness

After some verbal fencing, we eventually agreed to join forces (as if we wouldn’t) and continue the hunt for… whatever we find. Our route took us down below the snow line, through skirmishes/ambushes by blood hawks, poisonous snakes, mini-orc things… until we encountered a lizard man, who saved my life with a potion in return for us retrieving an artifact the mini-orc things had stolen from him.

Somehow we seem to keep going into debt to save my life. Hmm…

And so our band of five went off to track the mini-orc things… which attacked us in the forest. They surrounded us and there was a mighty battle. But in the end we defeated them all, although three of our party ended up unconscious and it was a miracle no-one died.

The final showdown: Ash versus the mini-orc thing leader (aka Skeleton with scythe)

The final showdown: Ash versus the mini-orc thing leader (aka Skeleton with scythe)

Overall it was a really fun night. Despite the fact I rolled THE WORST EVAH!

Still, given how badly I rolled, I managed to finish the final battle still standing and defeat the leader. And after one session I somehow gained enough XPs to level up for the next session. Yay! As a level 2 ranger, I’ll be a much more potent force.

Interestingly, I played with far less caution than normal, because I hadn’t had time to become too invested in this character. It wouldn’t have worried me greatly had she died — although now I’m level 2 I’ll probably start exercising caution again. But it was fun to play with violent abandon!

 


D&D Chronicles: Shit happens… and then you die

1.

Poor Rhi — my ranger — is dead for good this time. (sniff)

She was taken out on a snowy ledge by three ghouls, which paralysed and devoured her without her even swinging a blow. My party tried to preserve her body in the snow, but Rhi showed up later as a ghoul herself and was decapitated.

I’d been playing Rhi since July and she had this really cool backstory that I never really got to use and she’d just made it to level 3… I’m officially in mourning.

Vale Rhi

Rhi was the infamous Dharian spy/assassin, Felharia, sympathetic to the persecuted Vahdrim mages. The trail of bodies she left in her wake down south caused the Lawbringers of the priests of Testerris to put a price on her head. She was lying low in the north under the assumed name of Rhiar to avoid the Testerris Lawbringers, and teamed up with a small group of adventurers to earn some coin and pass the time. Her prowess with the longsword was legendary. 

2.

Rhi wasn’t the only one to meet her maker last night. Our Level 3 Cleric, facing water orcs, misjudged the depth of the lake and plunged in wearing full chain mail armour. She sank like a stone.

The rest of the party watched in horror, then defeated the enemy and tried to rescue Pasquale to no avail. They hauled her dead body out of the icy water, and are now stranded in a snowfield on low hit points with no healing. They’re not in a good place.

I told you our DM was trying to kill us.

3.

On the upside, we gained a fifth party member — a young Paladin with impressive statistics. He acquitted himself admirably in his first session, taking the lead attacking role after Rhi’s demise.

4.

At the beginning of the session we did brave the vertical wind tunnel, after a few tests. It could have ended in disaster, but the five of us negotiated the chute without irreparable damage. It whooshed us up several thousand feet to the top of the Giant Steps we would otherwise have climbed for an estimated 10 days… a most excellent shortcut — although both routes turned out to be very perilous… which we should have expected given our DM is always trying to kill us!

We emerged from a tunnel onto an icy ledge, which wound around the mountain to a series of cascading valleys of ice and snow — which is where Rhi and Pasquale met their demise. Aside from ghouls and the water orcs the party battled a snow leopard. Their mission is two-fold: collect knowledge for the cleric back in town who spotted the cash for Rhi’s resurrection; find a suspected gemstone named after one of the gods…

5.

“Shit happens… and then you die” was the most apt inscription on my coffee mug last night.

I’m still somewhat numb.

I’ve rolled up a new character for our next session. I haven’t named her yet, or prepared a backstory, but she’s another ranger. I figure I’ll stick to the one character class while still learning how to play this game. The next session is in three weeks and will be rather interesting, I think.

Commiserations will be gratefully accepted. (sniff)

 


D&D Chronicles: Doors and a Giant Staircase

Our DM is trying to kill us.

No matter where we go, what we do, death lurks around every corner. In the last two sessions since I’ve chronicled, we’ve battled giant beetles, a massive wolf, multiple orcs and goblins, enormous crocodiles, dog-sized venomous spiders, and scary vampire bats that sucked our constitution points away…

And my character Rhi is just newly resurrected! For several traumatic moments as the creepy beetles nearly took us all down about a day into my second life, I thought it had all been for nothing.

Tackling the goblin mine

We were doggedly still trying to penetrate the mysterious mine the goblin caravan led us to a few sessions ago. Given our back door entry hadn’t worked (that’s when Rhi was killed), we reluctantly decided to approach the front door. (Rhi wanted to return to the Giant Staircase, but she was overruled.)

We survive the beetle attack, barely, and scope out the front of the mine. The approach is a narrow ravine so it’s impossible to creep up undetected. The goblins attack, we retreat and are pursued by a giant wolf — which we slay in admirable fashion and take a goblin prisoner, who confirms the mine has many many fighters.

We ask ourselves what the hell we’re doing! Clearly the DM is trying to lure us into a trap just so he can kill us all.

Ha! We’ll have none of that! So we retreat back to town, battling some orcs along the way. More brushes with death abound.

To the Giant Staircase!

The Giant Staircase it is, then. It might well spell our doom, but we have to go to repay the debt of my resurrection coin. And, dammit, I want to know what’s up there!

Cal comes up with the bright idea of taking a ladder to help us climb the massive staircase, and we spend a few days recuperating and provisioning. (Last time we almost starved to death!) Then we head off upriver, first west and then north when it forks, while the rain pours down.

The Giant Staircase is located up a valley on the western side of the river, so crossing the raging torrent from the eastern side becomes an issue. We attack and defeat a band of orcs on our way north, but when we reach the ford near the Staircase we cannot cross.

The DM tries to kill us again (and partially succeeds)

We camp by the river — when we’re attacked by mega-crocodiles, one of which kills our trusty NPC, Betha. Our Cleric is down too, so we have to hang around a couple of days to recuperate…

Rhi decides to scout around and find somewhere better to camp. I roll something like a 24 for my survival roll — which is just about as high as I could roll — and find a cave.

And this is where the DM proves he wants only to kill us, for despite my brilliant roll, he populates the cave with venomous spiders, and I’m only saved from getting poisoned by some great saving throws…

When we’re all up and about again (minus the poor, dead Betha, who got eaten by the crocodile), we decide to head further upriver to see whether there’s somewhere else to cross, and we’re rewarded by a fallen tree spanning the torrent. We only lose one pack as we safely negotiate this with only two of our number falling into the river (secured via a rope, fortunately).

Up, up, up…

And then we’re at the foot of the Giant Staircase. Up, up, up it goes, 5-6 foot stone steps leading up and around the side of the mountain. We estimate it could take us 10 days to climb it, based on our previous attempt… although this time we have plenty of food. And a ladder.

We begin to climb.

It goes without saying that we’re attacked by some random enemy, this time winged bat/giant mosquito creatures that fasten on like limpets and start sucking my constitution points away…

Whatever. (All this angst is becoming so passe!) We climb, camp, sleep… and then on Day 2 of the climb (the ladder working admirably) Saffir our rogue finds a giant door in the cliff face.

Mysterious doors — and a choice

A door. Which Rhi manages to open with a well-timed strike on the pressure plate with our hammer. Inside (for of course we enter) is a short tunnel with no obvious exits and entrances… until we find two more pressure plates on the far wall…

We broke the session here, and now we have to make a decision. Beyond is a vertical tunnel with what appears to be wind rushing up and down it. We speculate it’s something like a wind-elevator. We want to go up…

Does our death lurk beyond in the possible wind-elevator?

There’s a real good chance of it. What will we do?

What would you do?

 


D&D Chronicles: Death… and Resurrection

Here’s the thing.

I died on Saturday night.

That is, my D&D character did. She stepped on a pressure pad when trekking down a dark tunnel, fell into a pit and was defeated by a giant centipede.

Excellent! Not.

We’d all been traipsing up a river, looking for a back way into the goblins’ secret mine (much to the disgust of our game master, who had expected us to approach via the front entrance), when we encountered a small band of goblins. They ambushed us actually, but we saw them off and then, after considerable perseverence, found a secret entrance to a tunnel.

So we’re creeping down this tunnel, and it turns out that rangers aren’t supposed to lead the way in tunnels — that’s the rogue’s job…

because the rogue can find the traps before the fool ranger steps on them…

So there am I in the pit, the roof closes over and I’m battling a giant centipede in the dark. I get a good hit in actually — huzzah! — but my euphoria is short-lived because next thing I’m unconscious and totally dependent on being rescued.

My companions do a valiant job. They have to figure out how to re-trigger the trap without falling in themselves and keep it open so they have enough time to rescue me… Unfortunately, it all takes a bit too long and I’m dead by the time they get down to me, and they end up nearly being picked off by the critter one by one, until Saffir our rogue shoots it dead with an arrow.

I’m sitting there with my head in my hands while all this is going on. Noooo! I don’t want to be dead!

And then the unthinkable happens.

They start talking about resurrecting my character.

I stare, unaware this is even an option. I’m not allowed to comment because I’m dead (our GM is very strict on these things), but I think they’re a little mad. After all, they have to drag me, all my stuff (and I’m carrying four additional swords to sell), all the way back to the town, which is about a 3-4 day journey.

Their reasoning, however, is that they can’t really go on without Rhi (that’s my character) because she’s the main fighting machine of our little party. I could of course roll up another character (which I do in fact start doing), but that character would be inexperienced and not nearly as useful.

So, in a show of touching loyalty, they drag me back to the town and see about getting Rhi resurrected. It costs a fortune, and Cal (our mage) pledges our service to an enigmatic cleric for part of the sum required. So now we’re more or less broke and badly in debt… but I get resurrected.

They make me roll the dice to see how effective my resurrection is.

Holy firetruck! You mean this could all be for nothing? I could roll a ’1′ (which I’m rather prone to doing) and stay dead? Yes… but that’s where the ‘benny’ (a single replacement roll I’ve been saving for an important moment) could come in handy.

Hyperventilating, I close my eyes and roll the D20. I can’t look at it. There’s silence. Oh god, what have I rolled? Still silence. I have to open my eyes and look at it. It’s a ’7′. My heart stops. Is it enough?

Turns out it was enough for me to be resurrected with the same constitution points, although I lost a heap of experience points, meaning I fall all the way back down to early level 2, instead of nearly level 3. Oh well. Better than being a whole new character on level 1.

So, an interesting evening. I spent much of it shaking — it’s weird how caught up in these things you can get. I would hate to be a gambler, pinning all hope on the roll of a dice. It’s really stressful! But Rhi lives to embark upon another campaign, and I will have to try harder not to get killed next time… although I’m not sure I could have done anything much differently.

 


D&D Chronicles: Of spiders and a squirrel

If I’ve learnt anything while learning how to play Dungeons and Dragons, it’s that games don’t seem to go the way you expect. Our group reconvened last weekend all ready to storm the temple and kill goblins, but . . . fate intervened.

We left our last session on the outskirts of the clearing of the temple in the treetops, surveying a bunch of drowsy goblins. But instead of attacking immediately, we decide to do some extended surveillance to try to get a better idea of numbers (and get all our healing spells back).

Surveillance and a spot of melting

Two of us creep forward to spy (the rogue and my ranger) and although I manage to get myself seen (I don’t think anyone rolls as many 1s as I do), this at least flushes out the enemy and reveals their numbers. I successfully evade capture and death by melting into the forest and climbing up a tree, while our rogue meanwhile counts heads.

We spend a good deal of time that night planning our assault for the next morning . . . only to find the entire clearing deserted on our arrival the next day. Hmph.

Nevermind. We have avoided battle and are all alive! And now we are at leisure to search the treetop temple, which reeks of both druid magic and a rotting corpse.

Hungry goblins

The imminent arrival of more goblins sees us hiding, but because they stop in the clearing for nothing more than a bite of lunch, we decide not to attack them. They have many beasts of burden carrying chests full of something that could be an ore, so we decide to track them instead.

By now the game master is shaking his head and declaring us to be the most cautious group of players he’s ever seen.

Is he referring to me taking a full ten minutes and multiple spot checks when establishing the clearing has been abandoned? After all, it was surely prudent to check inside every humpy to make sure there were no surprises. And if he thought I was climbing into that temple without any backup . . .

OK, so we didn’t attack the goblins when they were drowsing in the afternoon sun, and we didn’t attack the caravan that passed through just now. Is that all we’re supposed to do? Kill things?

Some canny tracking

No! Our group is a canny group. We track the goblin caravan, staying well back, for the rest of the afternoon and well into the night. And the next day we are rewarded by the sight of a secret rope bridge across a river ravine, leading to another mine that may well back onto the original copper mine we were first employed to liberate. Life has come full circle.

Again we employ caution, and do not charge across the bridge to attack the mine. Instead, we fall back with out booty of goblin ears to claim our coin and get more supplies.

Giant spiders want to eat us

But it seems a session of D&D is no session at all if there is not a battle, so our game master obliges by setting giant spiders reminiscent of Mirkwood upon us as we head through the forest for home.

This battle sees me climbing up a tree to try to rescue one of our NPCs that has been rolled into a bundle and suspended high up from a branch. Perhaps my determination to save this character was a mite foolhardy, as I very nearly perish in the attempt. I’m all bound up in sticky web, about to suffocate, wildly swinging my sword to try to cut the thread I’m swinging from, while our rogue stands below me and pulls on my legs.

I fall out of a tree

We both end up tumbling from the tree and somehow survive the ordeal — although Olem, the poor NPC in the tree, is abandoned, presumed dead, and one of our other NPCs has also taken a fatal bite from a spider and expires a day or so later.

We limp back to town and pay tribute (literally) to our fallen comrades, then report back to the lord of the town and gain our bounty. Lord Araton is most interested in the news we bring of the second mine, so I rather suspect that’s where we’ll be headed next . . .

So this will go down as the session of the spiders and the squirrel.

Oh, I haven’t mentioned the squirrel? Probably because we went to all this effort to catch and carry a squirrel to terrify the goblins’ beasts of burden into a stampede, but never actually deployed it. But, yes, there was a squirrel.

 


D&D Chronicles: the temple in the treetops

Our little band of adventurers is really starting to hit its stride now. After Saturday’s D&D session, we are lurking at the edge of a clearing in the forest, above which is suspended a temple in the treetops, completely overrun by goblins, hobgoblins and the like. We are poised for the battle of our short lives as we seek to liberate the temple…

But I must tell the tale of how we arrived there.

We made it back to town after our last adventure (when we nearly starved to death), having liberated our fallen comrade’s body from the prairie chimps (and searched it, of course, finding two lockets and a mysterious key). In town we met up with the newly rolled character (Saffir) and set about trying to integrate her into our party — not as easy as it might sound, for this new character is very suspicious. Anyhow, now we are four again.

Rumours of a goblin-infested temple

After some bumbling about, we get a lead from the Duke’s aid about a ruined temple, deep in the forest, reportedly overrun by goblins. It’s all rumour, but if we can convince the duke the goblins are a threat to his precious bridge under construction (with which he’s obsessed) we might be able to get some gold for the task of liberating it.

One of our other adventuring options is to venture back to the giant staircase in pursuit of the fabled ‘eye’ — and although there’s a cleric lurking about who expresses strong interest in information about this region, we’re not sure we’re up to going back there. Perhaps once our characters have gained several levels (i.e. experience/skills).

Enter a dodgy merchant

In the meantime, we also meet a decidedly dodgy merchant slash arms dealer from House Darius. There’s more to him than meets the eye, so we ransack his room (nothing) and attempt to get into his chest (our new friend Saffir nearly gets a needle in the eye twice while negotiating the lock, so we abort). But we do establish there’s something magic in there…

We get directions to the temple (er, the second time… I wasn’t going to mention the abortive trip we made first with no map…) and my character Rhi’s Rangering skills kick in big time with a natural 20 on a tracking roll, meaning I discern much information about some goblin tracks we find — the most useful being about their eight ‘mountain sloth’ pack animals carrying very heavy loads.

An ambush awaits us as we approach the temple the first time. We prevail without too much damage, but cautiously decide to retreat back to town for reinforcements. There are, we decide, too many goblins for merely four of us to handle. Besides, this was supposed to be a reconnaissance mission anyway.

Of pairs of goblin ears

On the way back to town, we come across a distressed duke, bemoaning the state of his partially collapsed bridge, and we start to wonder whether the goblins are stealing stone — which would explain the heavily weighed down sloths. The following day we visit him with goblin evidence (some fine goblin ears and several swords) and persuade him to pay us to liberate the temple. With extra silver for every pair of goblin ears.

So off we go to find new recruits for our band of adventurers! We decide upon four, three of which we are paying three copper pieces per day plus food; the other (Betha) is worth more and has all her own weapons and armour. For the other three, we have some swords and an axe we got from the last lot of dead goblins, so we give them those. And then the subject of armour comes up.

We mollycoddle protect our NPCs

After some robust debate (and chortling from the game master) we purchase two shields and three sets of armour for our novice recruits. Apparently we have the cash. The logic is sound — the longer they live against the goblins, the more useful they’ll be. We can always sell the armour later. (In fact, this is armour we already sold and are buying back — no wonder Fat Swethin thinks we’re awesome!)

Whatever. Now we are a band of eight, and we each get to roll for one of the NPCs (non-playing characters), which is fun.

A parchment with strange markings

We battle a whip vine (I swear, if I’m killed by a plant, I’m gonna scream) and one of our NPCs (Betha) proves her worth straight away. Then some goblins come along and we battle them too (seven sets of ears!). One of them has a parchment with strange markings on it… a parchment our dodgy merchant friend soon comes along in search of, but we successfully hide from him and remain undetected.

After a night of healing — with eight of us now, the healing spells don’t go so far, and of course the NPCs get injured and then healed as well — we head towards the temple and once again my Rangering skills prevail and we manage to approach undetected from an unexpected angle. This is our first sight of the goblin-infested temple in the treetops, and we regard it with awe, excitement and not a little trepidation!

That’s where we left it, poised on the brink of glory. And goblin ears. And possibly death. Bring on the next session!

Favoured enemy

I learnt a few key lessons this session, not least of which was how NPCs can be used. But I also spent an evening last week reading the D&D manual for version 3.5 (which is what we’re playing), which opened my eyes about some of the special skills and feats I have. As a Ranger, I have a ‘favoured enemy’, granting me +2 extra modifiers on many of my dice rolls, including attack rolls, against my favoured enemy — which I fortuitously (for now) set as goblins! This proved very handy indeed, so I was glad I knew more about how to use it most effectively. Slowly but surely, I am getting the hang of this game, although I still have to concentrate a lot and take copious notes.

I think Saturday’s session was the most satisfying yet. We covered a lot of different activities, made new friends, stuffed up at times and survived to tell the tale. And I think I only threatened my D20 with the microwave twice.

So here’s the question: Would you have bought your NPCs armour?


D&D Chronicles: in which we almost starve to death

It turns out that food is terribly important when it comes to Dungeons and Dragons. And I’m not (for once) talking about the pizza, wine, popcorn, coffee, port and raspberry licorice we consumed as players — although that was all quite fabulous.

The characters have to eat too, it appears, whether ‘trail rations’, meals purchased in inns, food foraged from the forest etc. If they don’t eat, they grow weak and ineffectual until they starve to death.

This — and the knee-trembling pressure of being ‘The Ranger’ — was my main lesson from D&D session number 5.

Almost the first thing we discussed last night was the state of our rations. We’d previously set off from the town with 10 days of rations each. Sounded like plenty, but we didn’t really know where we were going or how far, and we’d already consumed a few days’ worth before embarking upon a journey of seven days…

No problems. We’ll go hunting along the way! Foraging for berries, nuts and mushrooms! Right?

Sure.

Even though our non-playing guide did a spot of hunting and foraging along the way, by day 11 we were out of food.

Actually, it was more pitiful than that. We were three days’ climb up the ‘Giants’ Staircase’ — carved out of a sheer cliff face — when we rounded a corner and saw we were only a third of the way up… With zero hunting or gathering prospects and six days of climbing ahead, we decided to go back down and regroup.

Clearly, we needed to plan our journey better. We decided to hunt and forage and stockpile food for our ascent.

Only it turns out you do of course need to roll a ‘survival’ throw to see how successful you are at this. Of course. And when you’re ‘The Ranger’, you’re supposed to have the best survival modifier, and so naturally you’re expected to do the hunting and the gathering and rolling of dice. Naturally.

I am it seems an incompetent ranger.

When we arrive at the bottom of the stairs, we are very hungry. So I go hunting, but I roll something like a 3. We stay hungry. The next day I roll something like a 6, which brings me 6 mushrooms. I declare them to be dinner-plate sized mushrooms (take that, game master!) so we do not starve.

But I am supposed to be accumulating food for a 10+ day journey! This is not going well. I start panicking. The pressure is getting to me. What if I stuff up the next day as well? Are we just going to hang around here waiting to be attacked? (For there have been several attacks by various beasts, including a vine, and I have already been unconscious …)

I do stuff up the next day. I roll badly there is no food to be found. We now have -3 on all our dice rolls, because we are staaaaarving.

I abdicate survival responsibility to our cleric, who it turns out has a bigger survival modifier than me anyway. She rolls a 16 and finds us a herd of mountain goats. We slay eight of them and suddenly have 22 days rations. Each.

Yay. Wasn’t looking forward to death by starvation. Although this does make me/my ranger feel terribly incompetent. Lucky my fighting skills are more effective.

By the end of the session, alas, we did lose a member of our party — our rogue — to evil prairie chimps. It was a random attack, but I had two critical hits inflicted on me and went down unconscious for the second time, and those left doing the fighting… have other skills. I would have died as well, but was lucky enough to be in closer proximity to our cleric who managed to heal me in time. The rogue was not so lucky.

Vale Tessla. At least it wasn’t a Total Party Kill by starvation.

Anyone else nearly starve while playing D&D? What happened? And, fellow writers — how obsessed are you with feeding your characters?


D&D chronicles: rise of the miniatures

Session four, and I’m starting to get the hang of D&D now. More often than not I roll the correct die at the correct time and am gradually coming to terms with the fact I’m supposed to be acting my character, not just creating her. (The acting part is far far far the hardest, most traumatic part of it as far as I’m concerned.)

Even better, we now have miniature figures to represent our characters for the action scenes. In fact, I have several. I went a little crazy after our last session and did some online shopping. Having no idea what I was looking for, it took a little time… and I hedged my bets, ordering multiple miniatures from three different stores. Only the first two packages have arrived so far, and I’m eagerly awaiting the third.

Of those that had arrived, I selected a red-headed human avenger, sword outstretched, to represent my ranger in this game. She kicks some monster butt!

Also new for Saturday night’s game were the plastic rocks and trees that formed the treacherous landscape across which we traversed… The toad monsters came from a game of Talisman.

battle in the hills

Rhi kicks some monster butt.

I’ve discovered I rather like killing things… and there’s plenty of opportunity to do so in this game. I rolled pretty well on Saturday night (including a critical hit with maximum damage of 22), which meant my ranger slew several beasts and gained much admiration from the rest of her party. Moreover, luck was on my side and I barely got scratched. By the end of the session, I was feeling somewhat invincible. (I daresay it won’t last and next session I’ll be threatening my dice with the microwave.)

Once again we picked up where we left off the last adventure, which saw us trying to liberate the copper mine. After a battle with the undead, we retrieved a ‘treasure’ map from an urn of sacred oil (the booby-trapped one that almost killed us last session), and then high-tailed back to town to collect our bounty and re-supply. Now we’re off on the trail of the treasure, trying not to aggravate the local plainsmen, fend off the toad monsters trying to kill us, while enlisting the aid of one of the plainsmen as guide.

Methinks the next session in around two weeks will be rather interesting. I have no idea what’s going to happen!

Meanwhile, I can see there’s a danger I may become addicted to fantasy miniatures… I’d love to hear whether anyone has stories about fantasy miniatures and how hard they are to, er, paint… Any tips for where to purchase them?


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