Tag Archives: bard

B is for Bard

Decored_letter__B_by_KILLERSMEMOIt’s time for the second installment of my A-Z of Fantasy series, inspired by the letter B (what else?)!

Although several fantasy B words resonate with me, that which calls strongest to me today is BARD. Perhaps it’s the siren call of song winding through my senses after an evening singing with the Soulsongsters. Or maybe it’s a hangover from my first D&D character, Silver the Bard, who only survived two sessions.

Bard: A poet, traditionally one reciting epics and associated with a particular oral tradition. (Synonyms: poet – minstrel – singer – songster)

Bards can be found all through fantasy, the more interesting ones often performing songs for a night’s lodging… or using their gifts to infiltrate a king’s hall for a spot of spying. Most fantasy worlds rely heavily on oral traditions, so it follows naturally that bards play a significant role. They have the responsibility and desire to document major events, as well as the thrill of connecting with an audience through their music or voice.

I have a story idea involving a bard bouncing around my head actually. One day I might get around to writing it.

Memorable fantasy bards (or minstrels) that come to my mind are Collan from Melanie Rawn’s The Ruins of Ambrai, Starling from Robin Hobb’s Farseer books, Seregil from Lynn Flewelling’s Nightrunner books, and Ammar from Guy Gavriel Kay’s The Lions of Al-Rassan.

Honourable B word mentions go to:

  • Beasts — all manner of which can be found in fantasy
  • Berries — a food trope probably bordering on cliche, but why should berries be mocked when our characters do have to forage and find something to eat?
  • Bastards — definitely a fantasy cliche these days, especially if he/she turns out to be heir to the throne
  • Battles — The cornerstone of most epic fantasy, from Lord of the Rings to Game of Thrones (A Song of Ice and Fire). The sword in ‘Sword and Sorcery’…
  • Bow (and arrow) — One of the most prevalent weapons in fantasy, and who’d want to live without them?
  • Brashen from Robin Hobb’s Liveship Traders books and Bilbo from Tolkien are my iconic B characters

And finally, a couple of other fantasy B words synonymous with fantasy and its characters in particular.

Brave: Ready to face and endure danger or pain; showing courage.

Burden: A load, especially a heavy one.

I think it’s fair to say the above definitions are the understatements of the year when it comes to true fantasy epics. Just think Frodo Baggins…

Thus ends my tribute to the letter B in fantasy. I look forward to hearing all your suggestions in the comments for B words I might have missed.

 

Image credit: Killersmemo on DeviantArt. Licenced under Creative Commons.


D&D chronicles: in which goblins smash us

Several weeks ago I posted about my first Dungeon and Dragons experience and pledged to chronicle my adventures. Huzzah, we just had session number two!

Before I get into the adventure, I have to mention two things:

1. The dice are so pretty! – I took myself off to a gaming shop on Saturday, intending to buy a set of polyhedral D&D dice. I always intended to buy pretty ones, preferably purple, but when they showed me the box of loose dice (left) I lost my head somewhat. Instead of 10 mins in and out, I scrabbled through boxes of dice for over an hour and a half. I found several I couldn’t resist, although none as a complete set. In the end I came away with 4 different D20s, and a random assortment of others. Means I can use whichever one takes my fancy… and melt those that don’t perform (hehe).

[For the uninitiated, you use dice with different numbers of sides for different purposes in D&D. As far as I can make out, in D&D version 3.5, which is what we're playing, you use the D20 (20 sides) most often to determine the outcome of decisions. The higher you roll, the higher the likelihood of a successful or useful outcome. The other dice are used occasionally -- for instance, the D6 (a normal cubic die) or D8 (looks like two pyramids stuck together) is used to determine how much damage you might do to your opponent IF you first roll high enough with the D20 to hit them!]

2. We fudged my character stats — Because this was a friendly game (and, as it turns out, something of a dry run) we swapped my bard’s strength and wisdom stats, meaning my strength went to 13 instead of 4. This meant I could have armour and a sword!

OK, so we resumed our adventure where we left off, having just successfully taken a goblin-infested fort. Our mission was to liberate the goblin-infested mine, a couple of hours up the river, but two of our party were seriously injured. Our choices seemed to be a) retreat back to the town to seek healing, b) hang out in the fort, defend it if necessary, while we healed up…

Turns out what we should have done was retreat. But being a D&D novice bard newly armed with a sword, I felt this would be going backwards. Moreover, the town was a six-hour trek away. Much to the disgust of our rogue, I persuaded everyone to sit tight.

We arranged a watch, but after dark the goblins crept up on us. (I think we rolled a crap ‘spot’ check.) A skirmish ensued, I got struck by two arrows in swift succession, losing me 8 of my 7 hit points in about 5 minutes. (The bard hits the deck unconscious.)

We somehow won that battle and the druid healed me, but it should have been a warning… Again we contemplated going back to recuperate away from the goblins; again we kept going…

Up the river we crept until we reached the mine. The only means of crossing the river was a two-person coracle. Arrows rained down as the druid ferried us across one by one — I think I got hit again, but I wanted to use my sword, dammit! We blindly fired a few futile arrows into the maw of the mine, then a spray of oil. The goblins retreated and we were all across the river. We’d made it to the mine. Huzzah!

Our victory was short-lived. Within another ten minutes we’d backed the goblins into a dark corner… and then they smashed us. I did get to use the cool ‘dancing lights’ ghost person bard spell before I got smacked unconscious – then healed for the second time that day – and then taken down again by friendly fire (another bad roll by my roguish team-mate).

So I’m lying there in a pool of my own blood, the goblins are trampling me, taking out my team mates, until we’re all down. The goblins beat their warty chests in triumph. The game master grins and pours another bourbon.

And that, apparently, is what you call a TPK — Total Party Knockout Kill [edited 20/07/12 -- I stand corrected]. We laughed and laughed and laughed.

And then rolled up a new set of characters ready for the next game. I’m gonna be a ranger next…

So — anyone got any TPK experiences to share?


D&D chronicles: the novice

You may be surprised to hear that, despite my being an avid fantasy reader for the vast majority of my life, I have never much been into gaming and had never ever played the iconic role-playing game, Dungeons and Dragons, until last weekend.

We were a group of mixed experience, two of us novices, and, since it appears we’re now going to play monthly (because we’ve only had two skirmishes and haven’t even got into the mines yet), I think it might be fun to chronicle my D&D initiation, er, adventures.

I’m playing a bard. They made me roll the numbers to establish my abilities about 10 times, because they said I had to get at least one score of at least 16… and I when I finally did so, wrist numb from all that shaking, I was left with a low score of 4. (For the uninitiated, that’s BAD.) I somewhat foolishly assigned this 4 to strength (I’m a bard, I sing and perform some magic and talk my way out of situations, don’t you know?), meaning I can only carry 13 pounds… meaning I can’t carry a sword or armour or in fact anything useful, except a bow and quiver, which are only useful from a distance. Nor can I swim or scale walls.

Having a strength of 4 really sucks.

Nor am I particularly skilled at rolling the die. (This may come as no surprise, given my 10 attempts to roll a set of 6 numbers that included a 16 or higher.) A standard roll for me on the D20 (that’s a 20-sided die) is about 7.

I’m going to get my own dice, I’ve decided! A lucky set of polyhedral dice that will roll higher than 16 every time…

The basic scenario we are playing involves an oddball group (bard, druid, ranger, rogue) who have arrived at some godforsaken outpost, armed and prepared to fight (me with my strength of 4), in return for gold. So far we have sneaked ineffectively about town, banded together and headed off to liberate a mine that’s supposedly overrun with goblins. On the way we have miraculously survived an attack by giant badger-like things, in so-doing demonstrating our total ineptitude; but then redeemed ourselves by planning and executing a successful take-over of a goblin-infested fort. Huzzah!

By then it was 1:30am and we disbanded.

But then most of us met up again for our writing group critique meeting the next day, during which we discussed options for our next move: how could we get our druid and rogue healed of their injuries quickly? what strategies would be needed in the darkness of the mine? would the goblins come back to eat us?

And so now we live in suspense until we gather again to resume our suicidal quest…

Overall D&D is a fascinating and fun game that mixes strategy with luck. I’ve heard many authors have based novels on their D&D scenarios, and I can see how this might be tempting. The game master in particular puts a huge amount of effort into creating the scenario for the benefit of the players. Kudos to all game masters.

I spent most of that first session hanging back to see how the role-playing aspect worked. It’s not really a game for introverts, I have to say. But one thing I took away is that you need to be assertive — which I wasn’t. Plus you need to think on your feet. I’m looking forward to the next session, because I think I’ll be considerably more relaxed.

So, are there any role-playing aficionados tuning in to this post today? I’d love to hear about your experiences — tips would also be most welcome. As for fellow novices, do you think you’d ever like to play?


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